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[Guide] Making Spawns

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[Guide] Making Spawns Empty [Guide] Making Spawns

Post by  Sun Dec 23, 2007 1:13 pm

Making Monster Spawns:

Ok go to C:\ or D:\MuServer\Data and open MonsterSetBase.txt
and go to the bottom and and add like this:
//Custom

First of all you will need to know the Map Numbers:
The numbers for the worlds are:

0 = lorencia
1 = dungeon
2 = devias
3 = noria
4 = losttower
6 = Arena
7 = Atlans
8 = Tarkan
9 = Devil Square
10 = Icarus
11 = Blood Castle I
12 = Blood Castle II
13 = Blood Castle III
14 = Blood Castle IV
15 = Blood Castle V
16 = Blood Castle VI

Then you will need to know the Monster ID(can be found in C:\ or D:\MuServer\Data monster.txt)

lets say a Elite yeti (it is number/ID 20).

Then you will need to have the Coordinates X - Y lets say 163 41

then you will add like this underneath //Custom
//Custom

20 2 10 163 41 -1


20= Monster ID
2= world(2=devias)
10= monster moving
163 41= Coordinates X - Y
-1= optional

Then you can keep on addin as many spawns as you want but not two monsters at the same coordinate.

and when you are happy with youre spawns you will have to add:
end

so it looks like this:

//Custom
20 2 10 163 41 -1
end


Here is a example of a spawn that i made:
monsters Northern Dungeon1 Spawn Place

Code:
//Custom
20 1 10 87 243 -1
20 1 10 87 242 -1
20 1 10 87 241 -1
20 1 10 87 240 -1
20 1 10 87 238 -1
20 1 10 87 237 -1
20 1 10 87 236 -1
20 1 10 87 235 -1
end


Favourite Game : MuOnline
Registration date : 1969-12-31

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