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[Guide] Understanding Answering System In 99.6XT patch 8/15

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[Guide] Understanding Answering System In 99.6XT patch 8/15 Empty [Guide] Understanding Answering System In 99.6XT patch 8/15

Post by  Sun Dec 23, 2007 1:22 pm

Hi guys. This is not a completed guide. i only know about 30% of this event for now.
So i deceded to shere what i know till now.

This event is only for the new Server 00.99.6XT with the last patch 8/15.
You can have the files in this post. here

Go to Gameservers folder in gameserver.ini

# On-line answer correlation establishment
[ QUESTION ]
1 AutoQuestion = 1 ; Automatically answers the switch (0/1)
2 QuestionDispJG = 10 ; Answer method announcement time-gap (minute)
3 QuestionHour = 3 ; Answer starts the time (hour)
4 QuestionMinu = 12 ; Answer starts the time (minute)
5 QuestionTimes = 5 ; Active time (minute)
6 QuestionJGSec = 60 ; The answer time interval (second, sends answer in finally 10 seconds)
7 QuestionDisp = 1 ; Demonstrated the question the method (0:GM announced,1: Private chats)
8 QuestionAnswerChrs = 3 ; Tacitly approves the permission answer population
9 QuestionDispDA = 0 ; Nobody answers whether demonstrates answer
10 QuestionDispDAAnswed = 0 ; Some people answer whether demonstrates answer
11 QuestionAnswType = 10 ; The choice topic must input how many
characters the answer (a Chinese character to calculate 2 characters)

12 AnswerMoney = 100 ; The answer bonus cardinal number (has not completed)

1 = turn event on/off
2 = i think is the time to reload the event
3 = start hour
4 = start minute
5 = The time that event Are on.
6 = the time to answer each question.(sec)
7 = Method 1: GM 2: Private blue
8 = don't know
9 = display correct answer if nobody answer
10= display correct answer if someone ask right or not
// if this too are 0 the answer is never showed.
11= don't know

12= reward to the correct answers, DON'T WORK for now.


Now go to SQL. Search table QUESTIONS. There is 22104 Answers in chinese.
I will assume noboby here know Chinise. So Simple delete all. and lets make our database.

There is 3 types of questions.
0 = i think is to players post the correct answer. tryed but didn't worked
1 = I think is the same but with a little help. tryed many ways but don't work too
2 = In this There is the question, and the answers, the player must chose the correct answer, can be more than One.
for now this is the only one that i managed to answer correct


For [TYPE]= 0

[ID] = Number, its simple the order
[TYPE] = 0
[DIFF] = dificulty don't know
[QUESTION] = Question to ask
[OK] = Right Answer
[NOK] = don't know
[nAnsws] = Number of Answers
[Answer1] = Answer1
[Answer2] = Answer2
[Answer3] = Answer3
[Answer4] = Answer4
[Answer5] = Answer5
[Answer6] = Answer6
[Answers] = don't know
[kind] = don't know


For [TYPE]= 1

[ID] = Number, its simple the order
[TYPE] = 1
[DIFF] = dificulty don't know
[QUESTION] = Question to ask
[OK] = Right Answer
[NOK] = don't know
[nAnsws] = Number of Answers
[Answer1] = Answer1
[Answer2] = Answer2
[Answer3] = Answer3
[Answer4] = Answer4
[Answer5] = Answer5
[Answer6] = Answer6
[Answers] = don't know
[kind] = don't know

For [TYPE]= 2

[ID] = Number, its simple the order
[TYPE] = 2
[DIFF] = dificulty don't know
[QUESTION] = Question to ask
[OK] = Right answers, example:101010 this means answer 1,3,5 are correct and 2,4,6 incorrect
[NOK] = don't know; must be 0. I think so
[nAnsws] = Number of Answers given. example if you want the anwers to be. 1. yes 2 no. You need to put 2 here
[Answer1] = Answer1 In last example here is yes
[Answer2] = Answer2 And here No
[Answer3] = Answer3 null here
[Answer4] = Answer4 null here
[Answer5] = Answer5 null here
[Answer6] = Answer6 null here
[Answers] = don't know ; 0 i think
[kind] = don't know ; null i think


Favourite Game : MuOnline
Registration date : 1969-12-31

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