# [Guide] Understanding Item Codes

## [Guide] Understanding Item Codes

**Understanding Item Codes**

Have you always wondered the item codes in the shop.txt mean? Well you're at the right place if you want to find out!

Lets break down the code.

Code:

8 2 7 20 0 1 4 //Pad Armor+7+16+Luck

8 - This number tells us which item category the item we want to add is in. Here is a list of all the item categories.

Code:

0 = Swords

1 = Axes

2 = Maces

3 = Spears

4 = Bows

5 = Staffs

6 = Shields

7 = Helmets

8 = Armor

9 = Pants

10 = Gloves

11 = Boots

12 = Wings and Orbs

13 = Guardians

14 = Potions, Jewls, Quest Items

15 = Magic Scrolls

For example, if we wanted to add Pad Helmet instead of Pad Armor, we would put a 7 here instead of an 8.

--

2 - This number is the number if the item in the category. In the item.txt, you would see this;

Code:

1 2 3 1 1 1 "Dragon Armor" 59 37 0 68 120 30 0 1 0 1

2 2 2 1 1 1 "Pad Armor" 10 7 0 28 30 0 1 0 0 1

3 2 2 1 1 1 "Legendary Armor" 56 22 0 42 40 0 1 0 0 1

The

number you want is the first number on the line. So for instance, if we

wanted to add Legendary Armor instead of Pad Armor, we would put a 3

here instead of a 2.

--

7 - This is the item option level. Here is how this line goes;

Code:

Simple math here; just plugin X for what you want.

Pad Armor+X+16+Luck

X = 1 - We get Pad Armor+1+16+Luck

X = 2 - We get Pad Armor+2+16+Luck

X = 3 - We get Pad Armor+3+16+Luck

X = 4 - We get Pad Armor+4+16+Luck

X = 5 - We get Pad Armor+5+16+Luck

X = 6 - We get Pad Armor+6+16+Luck

X = 7 - We get Pad Armor+7+16+Luck

X = 8 - We get Pad Armor+8+16+Luck

X = 9 - We get Pad Armor+9+16+Luck

X = 10 - We get Pad Armor+10+16+Luck

X = 11 - We get Pad Armor+11+16+Luck

X = 12 - We get Pad Armor+12+16+Luck

X = 13 - We get Pad Armor+13+16+Luck

--

20 - This number stands for the durability of the item. The value can be from 0 to 255.

--

0

- This number states whether or not the item will have Skill or not.

This is completely pointless on armor, but 0 = No and 1 = Yes.

--

1 - This states whether or not the item will have Luck or not. As above, 0 = No Luck and 1 = Luck.

**Note**

If you're adding the item to an event item bag, this rule is replaced

by the excellent option. So it would be 0 = Normal Item and 1 =

Excellent item.

--

4 - This states how big the option on the item will be. Let me explain;

Code:

The easiest way to put this is like this; think about when you're adding a Jewl of Life

to an item in-game. You add one JoL to the item, then you get a +4% option. If you

add another one, you'll get a +8% option. Follow me? Heres a chart.

1 = 4%

2 = 8%

3 = 12%

4 = 16%

5 = 20%

6 = 24%

7 = 28%

So if you wanted to add a +28% option, you would put a 7 here instead of a 4

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