[Guide] Kanturu.dat more understandable [1.00.16]

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[Guide] Kanturu.dat more understandable [1.00.16]

Post by  on Sun Dec 23, 2007 1:35 pm

I believe this can help some people trying to understand how Kantru Event time works, it's incomplete, but is a very good start:
Quote:

//State : 세부 상태 번호
//Condition : 종료 조건 [0 : 종료 조건 없음, 1 : 시간 제한]
//Value : Seconds

//[State] [Condition] [Value]
0
0 0 0 //없음
1 0 0 //전투 준비
2 0 0 //마야와의 전투
3 0 0 //나이트메어와의 전투
4 0 0 //정제의탑
5 1 0 //종료
end
//---------------------------------------------------------------------------------
// Battle StandBy Timer
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
1
0 0 0 //Start
1 1 600 //Seconds since GS Starts
2 1 60 //Seconds to Enter Core Gate
3 0 0 //End
end
//---------------------------------------------------------------------------------
// Battle of Maya Timer
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
2
0 1 900 //Maya Battle 1
1 1 900 //Maya Battle 2
2 1 1200 //Maya Battle 3
end
//---------------------------------------------------------------------------------
// Battle of Maya Cycle
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
3
0 0 0 //StandBy 1
1 1 120 //Notify 1
2 1 15 //Start 1
3 0 0 //Maya 1
4 0 0 //End Maya 1
5 1 5 //End Cycle Maya 1
6 1 3 //StandBy 2
7 1 60 //Start 2
8 0 0 //Maya 2
9 0 0 //End Maya 2
10 1 5 //End Cycle Maya 2
11 1 3 //StandBy 3
12 1 120 //Start 3
13 0 0 //Maya 3
14 0 0 //End Maya 3
15 1 5 //End Cycle Maya 3
16 1 10 //End
17 1 3 //End Cycle
18 0 0 //None
end
//---------------------------------------------------------------------------------
// 1차 보스전 [마야] : 각 전투별 몬스터 AI 변경 시간
//---------------------------------------------------------------------------------
4
3 //10
60 //180
60 //60
900 //마지막 AI는 계속 적용됨
end
//---------------------------------------------------------------------------------
// 1차 보스전 [마야] : 각 전투별 몬스터 AI 그룹 번호
//---------------------------------------------------------------------------------
5
20 //마야의왼손
21 //마야의오른손
22 //마야의양손
end
//---------------------------------------------------------------------------------
// 1차 보스전 [마야] : 아이스 스톰 사용 확률 [N / 10000] (Ice Storm Maya Skill)
//---------------------------------------------------------------------------------
6
60
end
//---------------------------------------------------------------------------------
// 2차 보스전 [나이트메어] : 각 전투별 상태 정 (Nightmare cycle)
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
7
0 0 0 //Idle
1 1 5 //Notify
2 1 10 //Start
3 1 1200 //End
4 1 5 //End Cycle
5 0 0 //None
end
//---------------------------------------------------------------------------------
// 2차 보스전 [나이트메어)] : AI 그룹 번호
//---------------------------------------------------------------------------------
8
23
end
//---------------------------------------------------------------------------------
// 정제의탑 상태 정보
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
9
0 0 0 //없음
1 1 3600 //Revitalization
2 1 300 //공지
3 1 2220 //폐쇄
4 1 180 //공지
5 1 5 //종료
end
//---------------------------------------------------------------------------------
// *투르 전투맵 입장시 문스톤 체크 여부
//---------------------------------------------------------------------------------
//CheckValue [0 : 안함, 1 : 함]
10
1
end

Hope it helps someone.


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