MMORG ZONE
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[Guide] Adding spawns (97d+99items)GuideVer(A)

Go down

[Guide] Adding spawns (97d+99items)GuideVer(A) Empty [Guide] Adding spawns (97d+99items)GuideVer(A)

Post by  Sun Dec 23, 2007 1:02 pm

Ok, lets start. Say we want to add in a Giant to Lorencia bar (because
giants's are cool Razz?), we would open our monstersetbase.txt
(%\muserver\data\monstersetbase.txt). Then we would add this line:
[code]
7 0 125 125 -1
[\code]
This would make a giant that wont move, and is facing in a general direction.
7 = monster number
0 = map number (0= lorencia)
125 = x cord
125 = y cord
-1 = how much the monster moves (max is 30, -1 = doesnt move)

Code:
7 0 125 125 5
This will create a giant that will move a little bit around the lorencia bar.

Code:
7 0 125 125 5 10
Ah, now the 10 is a new number!! What does this do? Well this will create 10 giants that will walk around.

But what if we want to create an area of giants? Well, we would simply use this:
Code:
7 0 10 125 128 126 129 2 5
This creates a spawn from 125-128 and from 126-129. And it will move around 2, with 5 spawning.


Favourite Game : MuOnline
Registration date : 1969-12-31

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum