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[Guide] Kanturu.dat more understandable [1.00.16]

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[Guide] Kanturu.dat more understandable [1.00.16] Empty [Guide] Kanturu.dat more understandable [1.00.16]

Post by  Sun Dec 23, 2007 1:35 pm

I believe this can help some people trying to understand how Kantru Event time works, it's incomplete, but is a very good start:
Quote:

//State : ¼¼ºÎ »óÅ ¹øÈ£
//Condition : Á¾·á Á¶°Ç [0 : Á¾·á Á¶°Ç ¾øÀ½, 1 : ½Ã°£ Á¦ÇÑ]
//Value : Seconds

//[State] [Condition] [Value]
0
0 0 0 //¾øÀ½
1 0 0 //ÀüÅõ Áغñ
2 0 0 //¸¶¾ß¿ÍÀÇ ÀüÅõ
3 0 0 //³ªÀÌÆ®¸Þ¾î¿ÍÀÇ ÀüÅõ
4 0 0 //Á¤Á¦ÀÇž
5 1 0 //Á¾·á
end
//---------------------------------------------------------------------------------
// Battle StandBy Timer¸
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
1
0 0 0 //Start
1 1 600 //Seconds since GS Starts
2 1 60 //Seconds to Enter Core Gate
3 0 0 //End
end
//---------------------------------------------------------------------------------
// Battle of Maya Timer¸
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
2
0 1 900 //Maya Battle 1
1 1 900 //Maya Battle 2
2 1 1200 //Maya Battle 3
end
//---------------------------------------------------------------------------------
// Battle of Maya Cycle¸
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
3
0 0 0 //StandBy 1
1 1 120 //Notify 1
2 1 15 //Start 1
3 0 0 //Maya 1
4 0 0 //End Maya 1
5 1 5 //End Cycle Maya 1
6 1 3 //StandBy 2
7 1 60 //Start 2
8 0 0 //Maya 2
9 0 0 //End Maya 2
10 1 5 //End Cycle Maya 2
11 1 3 //StandBy 3
12 1 120 //Start 3
13 0 0 //Maya 3
14 0 0 //End Maya 3
15 1 5 //End Cycle Maya 3
16 1 10 //End
17 1 3 //End Cycle
18 0 0 //None
end
//---------------------------------------------------------------------------------
// 1Â÷ º¸½ºÀü [¸¶¾ß] : °¢ ÀüÅõº° ¸ó½ºÅÍ AI º¯°æ ½Ã°£
//---------------------------------------------------------------------------------
4
3 //10
60 //180
60 //60
900 //¸¶Áö¸· AI´Â °è¼Ó Àû¿ëµÊ
end
//---------------------------------------------------------------------------------
// 1Â÷ º¸½ºÀü [¸¶¾ß] : °¢ ÀüÅõº° ¸ó½ºÅÍ AI ±×·ì ¹øÈ£
//---------------------------------------------------------------------------------
5
20 //¸¶¾ßÀÇ¿Þ¼Õ
21 //¸¶¾ßÀÇ¿À¸¥¼Õ
22 //¸¶¾ßÀǾç¼Õ
end
//---------------------------------------------------------------------------------
// 1Â÷ º¸½ºÀü [¸¶¾ß] : ¾ÆÀ̽º ½ºÅè »ç¿ë È®·ü [N / 10000] (Ice Storm Maya Skill)
//---------------------------------------------------------------------------------
6
60
end
//---------------------------------------------------------------------------------
// 2Â÷ º¸½ºÀü [³ªÀÌÆ®¸Þ¾î] : °¢ ÀüÅõº° »óÅ Á¤º (Nightmare cycle)¸
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
7
0 0 0 //Idle
1 1 5 //Notify
2 1 10 //Start
3 1 1200 //End
4 1 5 //End Cycle
5 0 0 //None
end
//---------------------------------------------------------------------------------
// 2Â÷ º¸½ºÀü [³ªÀÌÆ®¸Þ¾î)] : AI ±×·ì ¹øÈ£
//---------------------------------------------------------------------------------
8
23
end
//---------------------------------------------------------------------------------
// Á¤Á¦ÀÇž »óÅ Á¤º¸
//---------------------------------------------------------------------------------
//[State] [Condition] [Value]
9
0 0 0 //¾øÀ½
1 1 3600 //Revitalization
2 1 300 //°øÁö
3 1 2220 //Æó¼â
4 1 180 //°øÁö
5 1 5 //Á¾·á
end
//---------------------------------------------------------------------------------
// Ä*Åõ¸£ ÀüÅõ¸Ê ÀÔÀå½Ã ¹®½ºÅæ üũ ¿©ºÎ
//---------------------------------------------------------------------------------
//CheckValue [0 : ¾ÈÇÔ, 1 : ÇÔ]
10
1
end

Hope it helps someone.


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